Educator Programmes

Learn and practice your digital skills

DDLTS offers a selection of programmes where teachers learn how to use different tools and practice them with their students with the help of the DLTS support team.

Educator Programmes 2020-21

The DLTS primary support team is once again supporting state primary schools through programmes focusing on enhancing the use of technology for the benefit of learning.

The programmes are intended for primary school teachers with all levels of technological experience. Teachers will be supported for a specific amount of time on how to integrate the use of technology across the curriculum. Through curriculum time and co-teaching sessions, the DLTS team will provide guidance and pedagogical support on how to design, plan and implement the use of available digital technologies in the different stages of the learning process. After each activity, educators are encouraged to share and exchange knowledge, resources and experiences with other participants. 

A certificate of completion will be awarded to successful educators for their participation and engagement.

online course: Using tablets to promote cOLLABORATION

Target audience: Years 4, 5 and 6 from State and Non-State schools.

Starting: Monday 12th April 2021

This 6-week course will enhance educators’ digital competences. The course aims to focus on using a variety of web 2.0 applications which enable learners to collaborate together to brainstorm, share ideas and opinions, document ideas during group discussions, create digital artefacts, offer peer feedback and finally to even collaborate with other learners beyond the classroom walls.

This course will run entirely on Ms Teams. The course is asynchronously run, that is, resources such as short videos and links are posted in the Ms Team platform once a week and participants go through their material at their own pace. An introductory voluntary meeting will take place on Monday 12th April 2021 at 4pm. 

There are no course fees and participants who complete at least 75% of the weekly tasks and the final concluding task will receive a certificate of participation indicating the number of hours. Participants attending this course are entitled to apply for the Self-Sought training since attendance is on a voluntary basis and after school hours.

For any queries, you may contact us via digital-literacy@ilearn.edu.mt

online course: 21st century learning through technology for the primary classroom

Target audience: All primary school educators from State and Non-State schools.

Starting: Wednesday 21st April 2020

This 6-week course will focus on the educational benefits and pedagogical opportunities of using digital tools creatively to engage studetns in the current ‘distanced’ classroom and at home during online learning. Through this course, participants will be introduced to different educational apps and tools beneficial for active learning. 

This course will run entirely on Ms Teams. An introductory voluntary online meeting will take place during the first week of the course.

There are no course fees and participants who complete at least 75% of the weekly tasks will receive a certificate of participation indicating the number of hours. Participants attending this course are entitled to apply for the Self-Sought training since attendance is on a voluntary basis and after school hours.

For any queries, you may contact us via digital-literacy@ilearn.edu.mt

Past Educator Programmes

These programmes are not currently running due to Covid-19. Teachers’ work in the various programmes are being exhibited.

Enhancing Learning: Tools for the Digital Classroom in the Early Years
Starting: 20th Jan 2021

Target audience: KG, Years 1, 2 and 3 Educators from State and non-State schools

This 6 week course will enhance educators’ digital competences and help them integrate the use of technology across the curriculum whilst engaging students in the current ‘distanced’ classroom. Through this course, participants will be introduced to different educational tools beneficial for active learning.

This course will run entirely online on Ms Teams. The course is asynchronously run, that is, resources such as short videos and links are posted in the Ms Teams platform once a week and participants go through the material at their own pace. Educators will be supported all the way and may also request an in-class virtual session during the course duration. An introductory voluntary online meeting will take place on Wednesday 27th January 2021 at 4pm. 

There are no course fees and participants who complete at least 75% of the weekly tasks and the final concluding task will receive a certificate of participation indicating the number of hours. Participants attending this course are entitled to apply for the Self-Sought training since attendance is on a voluntary basis and after school hours.

online course: Using tablets to promote creativity

Target audience: Years 4, 5 and 6 from State and Non-State schools.

This is a 6-week course focusing on the educational benefits and pedagogical opportunities of using tablets creatively to engage students in the current ‘distanced’ classroom and at home during online learning. It is asynchronously run; that is resources such as short videos and links are posted in the MS Teams platform weekly and participants go through the material at their own pace.

Educators will be encouraged to use the explored apps with their pupils and share samples of the pupils’ work. The apps explored are: Picsay, SimpleMind, Workspace, Comic Strip it! and Author.

This course will run entirely on Ms Teams. An introductory voluntary online meeting will take place to familiarize participants with the course. An online session will also be held at the end of the course.

Participants who complete at least 75% of the weekly tasks and the final concluding task will receive a certificate of participation indicating the number of hours. Participants attending this course are entitled to apply for the Self-Sought training since attendance is on a voluntary basis and after school hours.

using Technology to enable learning

Target audience: Years 1, 2 and 3 from State and Non-State schools

This programme aims to enhance educators’ digital competences and to help them incorporate the use of technology across the curriculum. It consists of six activities which need to be carried throughout the scholastic year. Through curriculum time and co-teaching sessions, educators are provided guidance and pedagogical support to design, plan and implement the use of digital technologies in the different stages of the learning process. By the end of the programme, educators will be more confident to select, modify, combine and create digital learning resources to address specific learning outcomes. This will provide more opportunities for their students to express themselves and to create digital content in a variety of digital formats.

The six activities are: Computational Thinking, Voice Recording, Compiling eBooks, Using Ready-made resources, Creating Interactive Resources and Producing Digital Presentations.

Using tablets to promote collaboration

Target audience: Years 4, 5 and 6 from State and Non-State schools

This programme will help educators focus on nurturing learners’ collaborative competences during the learning process. It will familiarize educators with various apps and web 2.0 tools which can assist both face-to-face, as well as virtual collaboration. Considering that during the online activities educators will be helping learners develop competences in Digital Citizenship, it is recommenced that during the programme educators use eSafety resources which will be made ready available and focus the class activities around the theme of eSafety. However, educators may choose to select any curricular theme when carrying out the offline and online activities included in the programme.


Using tablets to Promote creativity

Target audience: Years 4, 5 and 6 from State and Non-State schools

This programme seeks to encourage teachers to promote the creation of a wide variety of digital artefacts while using tablets in the classroom. This will subsequently provide learners with a variety of opportunities to become digital content producers. By the end of the programme, teachers will be conversant with a variety of productivity apps and will be capable of assisting learners in making an informed choice regarding the most appropriate app to use for as pecific purpose, and will be able to seamlessly integrate these apps into a variety of different curricular areas. Learners will be capable of making informed choices regarding which is the most suitable app to achieve a particular purpose.

The activities include: Picsay, Simplemind, Animator, Author Premium, Workspace and ComicStripIt!.

tinkering and making robots

Target audience: Years 4, 5 and 6 from State schools

This programme aims to engage teachers in computation thinking concepts by using the Lego WeDo 2.0 kit in a cross-curricular approach. Teachers who follow this course will understand the fundamental concepts offered by the kit and how these can be implemented in a project-based learning framework. This programme will empower teachers to act as mentors and participate in the Malta Robo League. Participation in this league is on a voluntary basis but it is an opportunity to be sought once the programme comes to an end. The practical sessions in this programme will also engage teachers in self-paced learning while triggering the self-reflective processes.